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Text File  |  1995-01-08  |  7KB  |  110 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. DEMON                       148.09                                       12 
  8. IMP                         203.94                                       38 
  9. DEMON                        86.39         HARD_ONLY                     7 
  10. DEMON                        12.34         MEDIUM_AND_HARD               1 
  11. DEMON                        61.71         DEAF/AMBUSHMEDIUM_AND_HARD    5 
  12. DEMON                        74.05         DEAF/AMBUSH                   6 
  13. CACODEMON                    20.03         MEDIUM_AND_HARD               1 
  14. CACODEMON                    40.06                                       2 
  15. POTION                        5.15                                      ;9 ;This item is inocuous 
  16. SHELLBOX                      3.43                                       6 
  17. ENERCELL                      1.72                                       2 
  18. LAUNCHER                      1.14                                       1 
  19. CLIP                          4.58                                       ;16 
  20. BACKPACK                      1.14                                       1 
  21. SHELLS                        3.43                                       ;6 
  22. STIMPAK                       9.16                                       ;16 
  23. MEDIKIT                       5.72                                       5 
  24. HELMET                        6.87                                      ;12 ;This item is inocuous 
  25. BULLETS                       3.43                                       3 
  26. INVISO                        1.14                                       1 
  27. BARMOR                        1.72                                       1 
  28. CELLPACK                      1.14                                       1 
  29. SERGEANT                     16.10                                       3 
  30. BARREL                        3.22                                       ;1 
  31. CHAINGUN                      1.72                                       1 
  32. GARMOR                        1.72                                       1 
  33. BARON                        12.88                                       1L 
  34. ROCKET                        0.57                                       2 
  35. INVULN                        2.29                                       2 
  36. DEADPLAYER                    0.18                                       1 
  37. BONES1                        0.55                                       4 
  38. BONES2                        9.66                                       1 
  39. DEADDEMON                     0.95                                       3 
  40. POOLOFBLOOD                   0.14                                       1 
  41. BERSERK                       1.14                                       1 
  42. CELLPACK                      3.43                                       3 
  43. CHAINSAW                      1.14                                       1L 
  44. DEMON                        12.34         MEDIUM_ONLY                   1 
  45. DEMON                        12.34         DEAF/AMBUSHMEDIUM_ONLY        1 
  46. DEMON                        24.68         DEAF/AMBUSHHARD_ONLY          2 
  47. CACODEMON                    40.06         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  48. SERGEANT                      5.37         MEDIUM_AND_HARD               1 
  49. BLUEBALL                      1.14                                       1 
  50. MAP                           1.72         DEAF/AMBUSH                   1L 
  51. SHOTGUN                       1.14         MULTIPLAYER                   1 
  52. PLASMA                        1.14                                       1 
  53. SPECTRE                      24.68         DEAF/AMBUSHHARD_ONLY          2 
  54. SPECTRE                      24.68         HARD_ONLY                     2 
  55. SPECTRE                      12.34         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  56. IMP                          26.83         HARD_ONLY                     5 
  57. BARON                        12.88         HARD_ONLY                     1L 
  58. IMP                           5.37         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  59. IMP                           5.37         DEAF/AMBUSH                   1 
  60. ;                                            
  61. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  62. ;                                            
  63. ; At run-time this value is used to adjust the
  64. ; Max#of variable based on the population of
  65. ; the level being modified.  Using the strict 
  66. ; standard requires that one or more of the   
  67. ; items in the list above not have a specified
  68. ; maximum number of objects.                  
  69. ;                                              
  70. PER    202   ;Strict standard for exact placement 
  71. ;PER    171   ;Lowered Standard for easy placement
  72. ;                                            
  73. ; Deleting any of the PRESERVE lines will mean that
  74. ; the objects will not be taken from the original  
  75. ; level.  You will have to supply your own above. 
  76. ;                                            
  77. PRESERVE    PILLARS                          
  78. PRESERVE    LAMPS                            
  79. ;                                            
  80. ; THRESHOLD determines what a MEGA-GOODIE is.  
  81. ; MEGA-GOODIES are used to make the level fair 
  82. ; if the generator places a lot of enemies in  
  83. ; the level.                                   
  84. ;                                              
  85. THRESHOLD    75                                  
  86. ;                                              
  87. ; I.Q. Determines how intelligently the program  
  88. ; places objects in the effort to defeat you.   
  89. ; 250 is the default if it is not specified here. 
  90. ;                                              
  91. I.Q.    250                                 
  92. ;                                              
  93. ; EVEN sets the point at which the program must begin 
  94. ; placing MEGA-GOODIES into the level, on the   
  95. ; basis of the hardest difficulty rating.          
  96. ; The MEGA-GOODIES give you a fighting chance,  
  97. ; setting the value lower or <500 will increase the number
  98. ; of MEGA-GOODIES available to you in a the level. 
  99. EVEN    500                                 
  100. ;                                              
  101. ; If SPREAD is not set to a low value then
  102. ; a given sector may accumulate too many objects 
  103. ; this often makes the level impossible to finish
  104. ; or just ugly-looking.  Setting the value too low
  105. ; could make it difficult to place objects within
  106. ; a given wad file.
  107. ;                  
  108. SPREAD    15                                  
  109. ;                                              
  110.